Item Name
Use  of Item Type of Item Item Target Item Effect Notes
Abacus Non battle Simple Self grants you random white units
Acid spraycan Battle Simple All Enemy Stacks lowers  stacks resistance
Amber Prism Non Battle Simple Self/Enemy Self: Gives ~50K green mana
Enemy: Takes ~25k green mana
Band Aid Battle Simple All Own Stacks adds 10 to healing
Blue Prism Battle Simple All Own Psychic doubles psychic attacks affects only units with primary psychic attacks
Cage of Rats Non Battle Simple Enemy takes about 50k of targets population
Camo Paintbox Battle Simple All Own Stacks decreases unit accurancy by 5
Chest of Jewels Non Battle Simple Self gives gold or items
Coal Spark Battle Simple All Enemy Stacks does about 50k fire damage Damage subject to fire resist of target units
Crystal of the Ice eye Non Battle Simple Self/Enemy Self: Gives ~50K blue mana
Enemy: Takes ~25k blue mana
Cuckoos Nest Battle Simple Own Bird units  increases accurancy and unitstrenght1, +1 init
Demons Horn Non Battle Simple Self grants you random black units
Detachable Wings Battle Simple 1 Own  Stack grants  flying ability
Dice of Harmony Battle Simple 1 Own  Stack 1.3 modifier to HP
Dice of Power Battle Simple 1 Own  Stack 1.3 modifier to the AP
Dice of Stability Battle Simple 1 Own  Stack increases magic resistance by 40
Dice of Vision Battle Simple 1 Own  Stack 1.3 modifier to accuracy
Dragon Toothed Arrows Battle Simple 1 Own  Stack 40% accuracy increase
Dusk Crystal Non Battle Simple Self/Enemy Self: Gives ~50K black mana
Enemy: Takes ~25k black mana
Dust of density Battle Simple All Flying Units grounds  flyers
Figurine of a Lost Poppy Non Battle Simple Self Nothing
Gain more Poppies
Lose all poppies
Find (1-3) Poppies a home
when the poppy finds a new home, your moral increases by 12.
You must have  
Figurine of a Lost Poppy  other than the one you use to find them a home
Flask of Formic Acid Battle Simple Self/Enemy Insects - lowers enemy insect units accuracy/strength,
-Raises Own insect units accuracy/strength,
Flask of Gasoline Battle Simple All Enemy Stacks decrease fire resistances
Fool's stone Non Battle Simple Enemy destroys an amount of targets gold I think amount lost is 1million + 5%
Garlic Chain Battle Simple Enemy Black units (1 or all not sure) decrease unit accuracy
Ghoul Amulet Battle Simple Enemy (1 or all not sure) adds FEAR ability
Giant Growth Battle Simple Two Own Human/Animal Units increase AP1  by 1.4

Horn of Fog Battle Simple All units lowers accuracy by 10%
Inventory List Non Battle Simple Enemy gives you random info on the target
Leather Cap Battle Simple 1 or all (??) own stack increases the dodge by 3
Lens of light Battle Simple One Own Stack gives an additional flash  attack
Lockpick Non Battle Simple Enemy destroys item from target
Manual of Specialities Battle Simple All Own Units increases SECONDARY attack init by 1 and multiplies SECONDARY AP by 1.5
Manual to Usury Non Battle Simple Self gives a % of current gold to a maximum of 10M gold
Metal Grid Battle Simple All Enemy Units reduces init of  SECONDARY attack by 1
Mind of Steel Battle Simple All Own units +30 magic res and - 40 melee res
Naphtha keg Battle Simple One Melee unit adds fire attack
Old Flute Non Battle Simple Self increases pop by 5000+5%
Old Shoe Battle Simple One Own Unit increases  initiative by 1
Potion of brawling Battle Simple All Own Units changes melee resistance +30, magic res -30 and ranged res +10
Safe Non Battle Simple Self gives gold or item
Sand Crystal Non Battle Simple Self/Enemy Self: Gives ~50Kwhite mana
Enemy: Takes ~25k white mana
Scent of Roses Battle Simple One Enemy Stack lowers accuracy but raises dodge
Scroll of General Drafting Non Battle Simple Self gives you an # of neutral units
Scroll of Guardian Battle Simple All Own Units increase ranged resistance
Scroll of the Village Idiot Non Battle Simple Enemy Puts "I'm the Village Idiot" In targets descripting
Shrouding Carpet Battle Simple All Own Units sets initiative to 6 (max)
Sleazy Magazine Non Battle Simple Self increases pop by 9-10k
Small Camp Non Battle Simple Self gives you random neutral units (Danskan Axemen, Olabiran Assassins)
Spectral Shadow Non Battle Simple Enemy destroy buildings of target
Squirrel Cage Non Battle Simple Self gives you squirrel units - 20-40k units
Sticky Gue Battle Simple All Enemy Stacks lowers primary & secondary initiative by 1
Sun Dial Non Battle Simple Self shows you the servertime
Small chance of gaining turns
Tax Bill Non Battle Simple Self gives a small amount of gold
Temporal Vortex Non Battle Simple Enemy Removes turns of target
The Red Eye Non Battle Simple Self/Enemy Self: Gives ~50K red mana
Enemy: Takes ~25k red mana
Thunderhammer of Fate Battle Simple One Enemy Stack Kills  1-5 units really only works vs ultimate units
Wagon of Missiles Battle Simple All Own Ranged Units gives 20% bonus to ranged attack
Wand of winter Battle Simple One Enemy Stack deals ice damage to random enemy stack Damage subject to ice resist of target units 
Water Keg Battle Simple All Own Units adds +30 to fire res and lowers ice res by 20
Book of Forsaking Non Battle Uncommon Self Increases mages XP by a small amount
Gravity Sphere Battle Uncommon All Units lowers both enemy inits by 2 and both own inits by 1
Lottery Ticket Non Battle Uncommon Self gives a (few) simple/uncommon or unique item(s)
Map of Forgotten land Non Battle Uncommon Self increases your land by about 150 acres
Mercenary Camp Non Battle Uncommon Self gives you random neutral units (Danskan Axemen, Olabiran Assassins, Wandering Sorcerer, Manticore) - 300k NP
Rainbow Crystal Non Battle Uncommon Self gives 50k of every mana and 100k of your main mana
Scroll of levitation Battle Uncommon All own Units units gain flying
Tome of Enlightenment Non Battle Uncommon Self  85% chance of increased SL (1,3 or 7) 15% chance of decrease (1,3,7
Treasure chest Non Battle Uncommon Self increases your gold by 50M
Amshir's Crystal Non Battle Unique Self gives you 500k mana of each colour
Beam Gun Battle Unique One Own Stack gives breath attack  (may give that stack ranged attack)  upkeep 500 main mana and 250 offcolour
Dimension Portal Non Battle Unique Self gives random green units each turn
Focal Prizm Non Battle Unique Self Give mana (all colours) ranging from 500 to 2000 per turn

Glowing Pyre Battle Unique Self/Enemy 30plus % of AP to all your units and deduct 10 Fres of all enemy units upkeep: 1500 wild mana or % of your current mana
Ifrit Figurine Battle Unique All Enemy Units casts a weaker hellfire in battle - recharges every 10 turns (would make attack run planning interesting upkeep: 500 red mana
Immaculate Balm Battle Unique Self Adds 20% healing (culuminative with hero/unit's healing)
Map of the Planes Non Battle Unique Self gives you ~750 acres
Mechanical Construction Non Battle Unique Self gives you gold per turn (based on % of your houses)
Noirog's Spectacles Non Battle Unique Self counts as 100 extra temples, spell cost is reduced by 10%
Purse of Gold Non Battle Unique Self gives you about 60% gold income
Rift of Matter Non Battle Unique Enemy destroys 1/3 of enemies land, pop etc
Rod of Energy Battle Unique Own Unit(s ??) adds lightening attack
Scripture of Perception Battle Unique All Own Units adds 15 healing
Shrine of the Fallen Battle Unique Self adds 20 to flash res (all own) + AP1 *1,1 (only undead & insect) upkeep is % of pop
Southern Stone Non Battle Unique Enemy destroys a unique item
Stormbringer Battle Unique One Own Stack gives  lightning attack Upkeep is 250 mana of each colour
Talisman of the sands Battle Unique All Own Units increase of AP +20% and HP +10% (said to add lightening res too)
Telepathy Gland Battle Unique All Own Psychic Units modifier is 1.8 only on psy primary attack Primary Psychic Attack Units Only
it's upkeep is 500 blue mana for the first turn used and 500 + 10% of total blue mana income every other turn.
The Moon Beam Non Battle Unique Self gives you 1-5 acres per turn upkeep: 27% of main mana income + 7% of current main mana + 10% offcolour income + 3% gold (almost accurate)
The Nameless Banner Battle Unique All Own Human Units gain 10% + 10 AP, +10, + 1 init1 upkeep: 100 mana of each color, 20k gold
The Sangreal Non Battle Unique Self owner's heroes gain + 3 XP per turn
Tree of Wisdom Battle Unique All Own Flora Units boosts your flora units
White Lotus Battle Unique All Enemy Units acts like a powerfull horn of fog, decreases enemy's accuracy and dodge by a great amount