Spell name

Alignment

Level

Area of Use

Type of Spell

Target

Casting costs

turns/                                         mana


Upkeep


Lasting


Effect

Notes

Summon Mammoth Maggot Swamp Simple Summon Summon Self 1 3500 Swamp --- --- summons mammoth maggots
Summon Halwen Wraith Swamp Simple Summon Summon Self 1 4500 Swamp --- --- summons  wraith
Venom Spray Swamp Simple Battle Battle Enemy 0 4000 Swamp --- --- Does a small amount of Poison damage on random stack
Damping Cloud Swamp Simple Battle Battle Enemy 0 6000 Swamp --- --- Lowers all acc by 7 
Mud Sling Swamp Simple Battle Battle Enemy 0 800 Swamp --- --- Reduces random units acc
Infest Swamp Simple Battle Battle Self 0 6000 Swamp, 500 Nature --- --- Adds disease ability to random units 
Vegetational Decay Swamp Simple Offensive Enchantment Enemy 5 10,000 Swamp, 500 Nature 300 Swamp 180 turns takes gold/pop and barriers off target
Flood Land Swamp Medium Self Mana Spell Self 2 2000 Swamp --- --- gain swamps if you have free land when cast You must have free land(wilderness) for this spell to work
Summon Marrow Reapers Swamp Medium Summon Summon Self 2 15,000 Swamp --- --- Summons Marrow Reapers
Summon Demoniacs Swamp Medium Summon Summon Self 2 18,000 Swamp --- --- Summons Demoniacs
Summon Dryders Swamp Medium Summon Summon Self 3 16,000 Swamp --- --- Summons Dryders
Brain Leech Swamp Medium Battle Battle Enemy 0 15,000 Swamp --- --- Does a small amount of Psychic damage to random units
Mist of the Swamp Swamp Medium Self Enchantment Self 6 25,000 Swamp 700 Swamp Indefinate Gives plain barrier resistance (cumulative)
Vampirism Swamp Medium Battle Battle Self 0 5000 Swamp --- --- Gives 2 random stacks the steal life ability
Summon Ice Hexes Swamp Complex Summon Summon Self 5 50,000 Swamp, 1000 Elemental --- --- Summons Ice Hexe
Call Death Knights Swamp Complex Summon Summon Self 5 55,000 Swamp, 1000 Elemental --- --- Summons Death Knights
Swamp Call Swamp Complex Summon Summon Self 1 20,000 Swamp --- --- summons random black units
Disease Blade Swamp Complex Battle Battle Self 0 12,000 Swamp --- --- Adds poision attack and disease ability to melee units
Dart of Filth Swamp Complex Battle Battle Enemy 0 30,000 Swamp --- --- kills 6-30 units
Swamp Plague Swamp Complex Offensive Enchantment Enemy 8 20,000 Swamp 2000 Swamp 50 Turns takes gold/pop and forts off target
Shadow Runes Swamp Complex Battle Battle Self 0 25,000 Swamp --- --- Gives +10% accuracy and +30% flash resistance to your stacks
Maggot Infestation Swamp Complex Self Summon/Enchantment Self 8 70,000 Swamp 500 Swamp 180 Turns summons mammoth maggots per turn, increases AP 25% of all insect/uyndead/demon/reptile units
Halwen Transfomation Swamp Complex Self Undispellable
Summon/Enchantment
Self 8 75,000 Swamp 900 Swamp , 100 Wild 250 turns for non blacks this summons Halwen wraiths
For Blacks this transforms Halwen wraiths into halwen Spectres and adds breath attack to 2nd attack, +10%AP2 and -4 dodge
Draug Gate Swamp Ultimate Summon Summon Self 9 275,000 Swamp --- --- Summons Draugs
Abominational Ritual Swamp Ultimate Summon Summon Self 10 300,000 Swamp --- --- Summons abominations
Plague of Doom Swamp Ultimate Self Undispellable
Enchantment
Self/Enemy 18 700,000 Swamp 1/3 of current + 10k Pop/Gold 10 Turns On a counter or on defence:
-50 poison resistance to all enemy units
adds poison attack to primary attack of all your units
enemy stacks have -50% HP
Unresistable
On a random:
-50 poison resistance to all  units
adds poison attack to primary attack of all your units
All stacks have -50% HP
Resistable
This spell should only be tried after reading a POD guide.
This spell will zero your pop and greatly lower your gold, and can kill the unprepared or unwary.
Dark Ritual Swamp Ultimate Self Instant Self 5 95,000 Swamp --- --- you sacrifice ~8-10% of current pop for 3x that amount of swamp mana Capped at 600k swamp max
Demonic Gate Swamp Ultimate Summon Undispellable
Summon/Enchantment
Self 8 200,000 Swamp. 1000 Swamp 200 Turns Summons and amount of one of Death Knights,Magma Demons.Demonic Servants per turn