Spell name

Alignment

Level

Area of Use

Type of Spell

Target

Casting costs

turns                       mana

Upkeep

Lasting

Effect

Notes

Call Dream Thieves Elemental Simple Summon Summon Self 1 3500 Elemental --- --- Summons Dream Thieves
Call Winged Serpent Elemental Simple Summon Summon Self 1 3000 Elemental, 500 Nature --- --- Summons Winged Serpents
Mind Blast Elemental Simple Battle Battle Enemy 0 8000 Elemental --- --- Does a small amount of Psychic damage to random stacks
Mist of winter Elemental Simple Battle Battle Self 0 4000 Elemental --- --- Decreases accuracy of all units by 10%
Mental drowse Elemental Simple Battle Battle Enemy 0 5000 Elemental --- --- Lowers Psychic resist??
Call Winter Elemental Simple Self Mana Spell Self 2 200 Elemental --- --- Creates glaciers You must have free land (wilderness) for this spell to work
Summon Mind Bogs Elemental Medium Summon Summon Self 2 12,000 Elemental 500 Old --- --- Summons Mind Bogs
Summon Psychic Beholder Elemental Medium Summon Summon Self 3 15,000 Elemental --- --- Summons Psychic Beholders
Summon Wrathwinds Elemental Medium Summon Summon Self 3 21,000 Elemental --- --- Summons Wrathwinds
Psychic Barrier Elemental Medium Self Enchantment Self 8 20,000 Elemental 1000 Elemental 750 Gives you extra barrier resistance versus all colours
Alteration Elemental Medium Battle Battle Enemy 0/ 7000 Elemental --- --- Lowers 4 random resistances by ~10 (resistable) for 1 random stack (mostly hits topstack) || the 4 res is min. (can be more too)
Mind Control Elemental Medium Self Enchantment Self 4 10,000 Elemental 600 Elemental Indefinate Gives ~10% extra units from summoning and
increases mana lands gained when casting (depends on spell level)
Elemental Conversion Elemental Medium Self Instant Self 2 18,000 Elemental --- --- Gives you either nothing/gold (% of your total gold)/items (has a small chance to give uncommon too) || Random effect
The Flayers Incarnation Elemental Complex Summon Summon Self 6 60,000 Elemental, 1000 Old --- --- Summons Mind Flayers
Call Nagas Elemental Complex Summon Summon Self 5 55,000 Elemental, 1000 Nature --- --- Summons Nagas
Mental Quagmire Elemental Complex Battle Battle Enemy 0 25,000 Elemental --- --- Reduces init of 2 random stacks by 1 (primary or secundary) and cuts AP of 2 random stacks by 20% (primary or secundary) can hit the same stack twice
Feeble Mind Elemental Complex Battle Battle Enemy 0 20,000 Elemental --- --- Lowers AP and/or acc by 25-50% and/or -1 init || 4 tries (both seperately resistable)
Air Vacuum Elemental Complex Battle Battle All Units 0/ 20,000 Elemental --- --- Grounds all flying units (either flyers or flying through item/spell)
Eternal Winter Elemental Complex Offensive Enchantment Enemy 8 25,000 Elemental 2500 Elemental 50 Turns Destroys some buildings + converts some buildings into glaciers
Can hit any building including forts/barriers
Can also destroy extra forts
Unstable Mutation Elemental Complex Battle Battle Self 0 12,000 Elemental --- --- Gives 20% AP bonus and/or 10% HP bonus (both seperately resistable) for 1 random stack
Chronomatic Disturbance Elemental Complex Offensive Instant Enemy 3 30,000 Elemental --- --- Destroys 1-7 turns, chance to reflect and destroy your own turns instead
Call Storm Giants Elemental Complex Summon Summon Self 4 45,000 Elemental --- --- Summons Storm Giants
Summon Frost Beasts Elemental Ultimate Summon Summon Self 7 190,000 Elemental --- --- Summons Frost Beasts
Phantom Beasts Elemental Ultimate Summon Summon Self 8 300,000 Elemental --- --- Summons Phantom Beasts
Call Shadow Swarm Elemental Ultimate Self Summon/Enchantment Self 8 1l50,000 Elementa 750 Elemental 180 turns Summons Shadows
Levitation Elemental Ultimate Battle Battle Self 0 190,000 Elemental --- --- Gives all units flying ability, not resistable || Has a 25% failure chance
Blizzard Elemental Ultimate Self Enchantment Self 8 200,000 Elemental 1500 Elemental
100 Wild
100 Old
10 turns