Spell name |
Alignment |
Level |
Area of Use |
Type of Spell |
Target |
Casting coststurns /mana |
Upkeep |
Lasting |
Effect |
Notes |
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| Construct Dune Buggies | Plain | Simple | Summon | Summon | Self | 1 | 4000 Plain | --- | --- | Summons Dune Buggies | ||
| Whistle of the War Falcon | Plain | Simple | Summon | Converting | Self | 1 | 3000 Plain | --- | --- | Converts Falcons into War Falcons | ||
| Holy Power | Plain | Simple | Battle | Battle | Enemy | 0 | 7000 Plain | --- | --- | Deals a small amount of Holy (= Flash) damage to all enemy stacks | ||
| Healing | Plain | Simple | Battle | Battle | Self | 0 | 8000 Plain | --- | --- | Gives healing ability to random stack (10% of all slain units will resurrect) | ||
| Blessing of the gods | Plain | Simple | Battle | Battle | Self | 0 | 600 Plain | --- | --- | Gives a small acc bonus to random stack | ||
| Clear Vegetation | Plain | Simple | Self | Mana Spell | Self | 2 | 2000 Plain | --- | --- | Creates plains | You must have free land (wilderness) for this spell to work | |
| Call Chimeric Magican | Plain | Medium | Summon | Summon | Self | 2 | 15,000 Plain | --- | --- | Summons Chimeric Magican | ||
| Construct Ornithopter | Plain | Medium | Summon | Summon | Self | 2 | 18,000 Plain | --- | --- | Summons Ornithopter | ||
| Free Technomancers | Plain | Medium | Summon | Summon | Self | 3 | 22,000 Plain | --- | --- | Summons Technomancers | ||
| Reanimate | Plain | Medium | Battle | Battle | Self | 0 | 15,000 Plain | --- | --- | Gives all stacks 15-20% healing bonus | ||
| Lightbringers' Call | Plain | Complex | Summon | Summon | Self | 4 | 50,000 Plain | --- | --- | Summons Lightbringers' | ||
| Clockwork Dragons | Plain | Complex | Summon | Summon | Self | 5 | 55,000 Plain | --- | --- | Summons Clockwork Dragons | ||
| Alchemy | Plain | Complex | Self | Enchantment | Self | 10 | 100,000 Plain | 5% of Current Plain mana | 200 Turns | Doubles your gold income | ||
| Magnetic Gathering | Plain | Complex | Summon | Summon | Self | 1 | 20,000 Plain | --- | --- | Summons a random white unit | ||
| Light of the Desert Sun | Plain | Complex | Self | Enchantment | Self | 5 | 40,000 Plain | 350 Plain | Indefinate | Adds about 60% swamp barrier resistance (cumulative) | ||
| Motion Logic | Plain | Complex | Battle | Battle | Self | 0 | 25,000 Plain | --- | --- | Gives 20-30% AP bonus, +10 accuracy, +10 dodge for all techno units | ||
| Astralysis | Plain | Complex | Battle | Battle | Enemy | 0 | 20,000 Plain | --- | --- | Gives 50% AP bonus + init +1 for secondary attacks | ||
| Create Clockwork Titan | Plain | Complex | Summon | Summon | Self | 7 | 55,000 Plain | --- | --- | Summons Clockwork Titan | ||
| SandStorm | Plain | Complex | Offensive | Instant | Enemy | 5 | 50,000 Plain | --- | --- | Destroys Enemy Items | ||
| Call Sand Worms | Plain | Ultimate | Summon | Summon | Self | 9 | 320,000 Plain | --- | --- | Summons Sand Worms | ||
| Mechanic Animation | Plain | Ultimate | Battle | Battle | Self | 0 | 375,000 Plain | --- | --- | +70 healing to all own mechanical units [resistable] +2 init2 to all own mechanical units [resistable] +0,5 init1 to all own mechanical units [resistable] |
||
| Desert's Learning Curve | Plain | Ultimate | Self | Enchantment | Self | 10 | 250,000 Plain | 500 Plain | 750 Turns | Gives 30% AP bonus, adds extra Flash attack for techno & human races | Not resisted | |
| Dreadnought of the Desert | Plain | Ultimate | Summon/Battle | Summon/Battle | Self | 0 | 150,000 Plain | --- | --- | Gives you ~35 DD units in your army (as last stack if you have none, or adds them to your existing ones), || You keep 0-8 DD after the attack | requires lightbringers and dune buggies in your army for it to work | |
| Jihad | Plain | Ultimate | Summon/Battle | Summon/Battle | Self | 0 | 100,000 Plain | --- | --- | |||