Spell name

Alignment

Level

Area of Use

Type of Spell

Target

Casting costs

turns   /mana

Upkeep

Lasting

Effect

Notes

Construct Dune Buggies Plain Simple Summon Summon Self 1 4000 Plain --- --- Summons Dune Buggies
Whistle of the War Falcon Plain Simple Summon Converting Self 1 3000 Plain --- --- Converts Falcons into War Falcons
Holy Power Plain Simple Battle Battle Enemy 0 7000 Plain --- --- Deals a small amount of Holy (= Flash) damage to all enemy stacks
Healing Plain Simple Battle Battle Self 0 8000 Plain --- --- Gives healing ability to random stack (10% of all slain units will resurrect)
Blessing of the gods Plain Simple Battle Battle Self 0 600 Plain --- --- Gives a small acc bonus to random stack
Clear Vegetation Plain Simple Self Mana Spell Self 2 2000 Plain --- --- Creates plains You must have free land (wilderness) for this spell to work
Call Chimeric Magican Plain Medium Summon Summon Self 2 15,000 Plain --- --- Summons Chimeric Magican
Construct Ornithopter Plain Medium Summon Summon Self 2 18,000 Plain --- --- Summons Ornithopter
Free Technomancers Plain Medium Summon Summon Self 3 22,000 Plain --- --- Summons Technomancers
Reanimate Plain Medium Battle Battle Self 0 15,000 Plain --- --- Gives all stacks 15-20% healing bonus
Lightbringers' Call Plain Complex Summon Summon Self 4 50,000 Plain --- --- Summons Lightbringers'
Clockwork Dragons Plain Complex Summon Summon Self 5 55,000 Plain --- --- Summons Clockwork Dragons
Alchemy Plain Complex Self Enchantment Self 10 100,000 Plain 5% of Current Plain  mana 200 Turns Doubles your gold income
Magnetic Gathering Plain Complex Summon Summon Self 1 20,000 Plain --- --- Summons a random white unit
Light of the Desert Sun Plain Complex Self Enchantment Self 5 40,000 Plain 350 Plain Indefinate Adds about 60% swamp barrier resistance (cumulative)
Motion Logic Plain Complex Battle Battle Self 0 25,000 Plain --- --- Gives 20-30% AP bonus, +10 accuracy, +10 dodge for all techno units
Astralysis Plain Complex Battle Battle Enemy 0 20,000 Plain --- --- Gives 50% AP bonus + init +1 for secondary attacks
Create Clockwork Titan Plain Complex Summon Summon Self 7 55,000 Plain --- --- Summons Clockwork Titan
SandStorm Plain Complex Offensive Instant Enemy 5 50,000 Plain --- --- Destroys  Enemy Items
Call Sand Worms Plain Ultimate Summon Summon Self 9 320,000 Plain --- --- Summons Sand Worms
Mechanic Animation Plain Ultimate Battle Battle Self 0 375,000 Plain --- --- +70 healing to all own mechanical units [resistable]
+2 init2 to all own mechanical units [resistable]
+0,5 init1 to all own mechanical units [resistable]
Desert's Learning Curve Plain Ultimate Self Enchantment Self 10 250,000 Plain 500 Plain 750 Turns Gives 30% AP bonus, adds extra Flash attack for techno & human races Not resisted
Dreadnought of the Desert Plain Ultimate Summon/Battle Summon/Battle Self 0 150,000 Plain --- --- Gives you ~35 DD units in your army (as last stack if you have none, or adds them to your existing ones),  || You keep 0-8 DD after the attack requires lightbringers and dune buggies in your army for it to work
Jihad Plain Ultimate Summon/Battle Summon/Battle Self 0 100,000 Plain --- ---